New version after 4 months


Nothing particularly new here, just a dozen or so fairly minor tweaks and bugfixes. Perhaps the most noticeable one is that I swapped the position of the copy and paste buttons in the menu. I found myself fat-fingering the 'clear' button on my phone when I meant to 'paste'. Now I try to alternate buttons that don't modify the text with buttons that do, which provides a little more of a buffer for destructive changes. Still doesn't entirely eliminate fat-fingering; I'm tempted sometimes to add confirmation buttons.

Anyways, that hopefully gives you a sense for the scale of changes in this version.

While there's nothing major here, I've been streamlining the code behind the scenes, and enough of that sort of thing accumulated that I started feeling some pressure to put out a new version. So there's some chance I've introduced a regression in this release. Please let me know if you spot anything amiss.

Today's programs to play with are some silly variations on a theme I made a few weeks ago (inspired by a uxn program, IIRC).

Version 1
x, y = 512, 0
color(1,0,1, 0.2)
repeat
  line(x,0, 0,y)
  x = x-8
  y = y+8
until x <= 0


Version 2 (animated)
n = min(Safe_width, Safe_height-Menu_bottom)
x1, y1, x2, y2 = n, 0, 0, 0
d = 8
dx1, dy1, dx2, dy2 = -d, 0, 0, d
history = {}
nlines = 30
function car.draw()
  color(1,0,1, 0.2)
  for i=1,#history do
    local x1, y1, x2, y2 = unpack(history[i])
    line(x1,Menu_bottom+y1, x2,Menu_bottom+y2)
  end
end
function car.update()
  x1, y1, x2, y2 = x1+dx1, y1+dy1, x2+dx2, y2+dy2
  table.insert(history, {x1, y1, x2, y2})
  if #history > nlines then
    table.remove(history, 1)
  end
  if x1 < 0 then
    dx1, dy1, dx2, dy2 = 0, d, d, 0
    x1, y2 = 0, n
  elseif y1 > n then
    dx1, dy1, dx2, dy2 = d, 0, 0, -d
    x2, y1 = n, n
  elseif x1 > n then
    dx1, dy1, dx2, dy2 = 0, -d, -d, 0
    x1, y2 = n, 0
  elseif y1 < 0 then
    dx1, dy1, dx2, dy2 = -d, 0, 0, d
    x2, y1 = 0, 0
  end
end
Version 3 (interactive)
widgets = {}
n = Safe_width
dx, dy = 8, 8
function dx_slider()
  local x0,x1 = 104,228
  local lo,hi = 4,128
  local x = dx+100
  local y, w,h = 86, 20,20
  local selected = false
  local draw = function()
    color(0,0,1)
    line(x0,y, x1,y)
    rect('fill', x-w/2, y-h/2, w,h)
  end
  local ispress = function(x2,y2)
    return x2 >= x-w/2 and x2 <= x+w/2 and y2 >= y-h/2 and y2 <= y+h/2
  end
  local press = function() selected = true end
  local update = function(x2,y2)
    if selected then
      x = min(max(x2, x0), x1)
      dx = x - 100
    end
  end
  local release = function() selected = false end
  return {draw=draw, ispress=ispress, press=press, update=update, release=release}
end
widgets.dx_slider = dx_slider()
function dy_slider()
  local y0, y1 = 104, 228
  local lo, hi = 4, 128
  local y = dy + 100
  local x, w,h = 86, 20,20
  local selected = false
  local draw = function()
    color(0,0,1)
    line(x,y0, x,y1)
    rect('fill', x-w/2, y-h/2, w,h)
  end
  local ispress = function(x2,y2)
    return x2 >= x-w/2 and x2 <= x+w/2 and y2 >= y-h/2 and y2 <= y+h/2
  end
  local press = function() selected = true end
  local update = function(x2,y2)
    if selected then
      y = min(max(y2, y0), y1)
      dy = y - 100
    end
  end
  local release = function() selected = false end
  return {draw=draw, ispress=ispress, press=press, update=update, release=release}
end
widgets.dy_slider = dy_slider()
function car.draw()
  x, y = n, Menu_bottom
  color(1,0,1, 0.2)
  repeat
    line(x,Menu_bottom, 0,y)
    x = x - dx
    y = y + dy
  until x <= 0
  for name,w in pairs(widgets) do
    w.draw()
  end
end
function car.mousepressed(x,y, b)
  for name,w in pairs(widgets) do
    if w.ispress(x,y) then
      return w.press()
    end
  end
end
function car.update(dt)
  for name,w in pairs(widgets) do
    if w.update then w.update(App.mouse_x(), App.mouse_y()) end
  end
end
function car.mousereleased(x,y, b)
  for name,w in pairs(widgets) do
    if w.release then w.release() end
  end
end

If you try pasting any of these programs into Lua Carousel, remember to first run the abbreviations on one of the example screens. Or if you've deleted that screen, here are the abbreviations I used in this post:

g = love.graphics
line = g.line
rect = g.rectangle
color = g.setColor
min, max = math.min, math.max

Files

carousel-bi.love 118 kB
83 days ago
carousel-bi-safe.love 118 kB
83 days ago

Get Lua Carousel

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