A voice recorder in 150 lines of code (well, kinda)
(Update: This post will no longer work as-is with the most recent version of Carousel. You no longer need to include the wav library. Also delete the function `save_wav` below, which is now bundled with Carousel.)
Here's a little voice recorder app that runs within Lua Carousel.
However it comes with some caveats:
- It requires a new version of Lua Carousel. My existing file organization turned out to be inaccessible to LÖVE's API for playing audio, and I ended up reworking it. The new file organization is much better. Your settings should now migrate much more reliably to any future version (my previous post described some limitations in restoring settings; those limitations should no longer exist). In particular, any tutorial screens you delete will no longer reappear in future versions. (You might want to keep the list of abbreviations around if you're pasting in my blog posts.)
I still scan the old location, so you should continue to see all your files in the load/save dialogs. Please let me know if you see anything amiss. - LÖVE doesn't yet support recording audio on iOS.
- On Android you'll need to go into the OS's settings and grant the LÖVE app additional permissions to your microphone. I thought about just asking for the permission up front in Lua Carousel, but I always complain when apps ask for permissions without any good reason, and this feels like a place where I can do something about it. "Here's Lua Carousel, please can I listen to your microphone?" Ick.
- The recorder itself is 150 lines, which is a little larger than previous apps. The scrollbar is starting to get too tiny to easily acquire on my phone.
(The tablet seems fine. It might be ergonomic with up to 300 lines.) - However, the recorder also requires a "library" for saving recordings as .wav files. The library is an additional 130 lines long. I recommend you load it on a separate screen.
Phew! I hope you find it useful. It's been very popular with my kids.
recordings = {} -- array of string names cursor_recording = nil ui_state = {} -- love.sound.newSoundData requires files under save dir rdir = 'recordings/' love.filesystem.createDirectory(rdir) for _,filename in ipairs(love.filesystem.getDirectoryItems(rdir)) do if filename:match('%.wav$') then local root, _ = filename:gsub('.wav$', '') table.insert(recordings, root) end end table.sort(recordings) -- for audio playing_source = nil local devices = love.audio.getRecordingDevices() if #devices == 0 then error('no recording devices') end recording_device = devices[1] current_recording = nil function car.draw() ui_state.button_handlers = {} local y, h = Menu_bottom+5, 5+Line_height+5 button(ui_state, 'new recording', { x=60, y=y, w=5+App.width('new recording')+5, h=h, bg={r=0.7, g=0.7, b=1, a=1}, icon = function(p) color(0,0,0) g.print('new recording', p.x+5, p.y+5) end, onpress1 = new_recording, }) color(0,0,0) y = y+h+10 for i,recording in ipairs(recordings) do if recording == current_recording then button(ui_state, 'stop', { x=35, y=y, w=20, h=20, bg={r=1, g=1, b=1}, icon = function(p) color(0,0,0) rect('fill', p.x,p.y,p.w,p.h) end, onpress1 = function() stop_recording(i) end, }) else button(ui_state, 'record', { x=35, y=y, w=20, h=20, bg={r=1, g=1, b=1}, icon = function(p) color(0,0,0) circle('fill', p.x+p.w/2,p.y+p.h/2, p.w/2,p.h/2) end, onpress1 = function() record(i) end, }) end if playing_source and not playing_source:isPlaying() then playing_source = nil end if playing_source == nil then button(ui_state, 'play', { x=65, y=y, w=20, h=20, bg={r=1, g=1, b=1}, icon = function(p) color(0,0,0) poly('fill', {p.x,p.y, p.x+p.w,p.y+p.h/2, p.x,p.y+p.h}) end, onpress1 = function() play(i) end, }) end button(ui_state, 'delete', { x=95, y=y, w=20, h=20, bg={r=1, g=1, b=1}, icon = function(p) color(1,0,0) g.print('x', p.x,p.y) end, onpress1 = function() love.filesystem.remove(rdir..recording..'.wav') table.remove(recordings, i) end, }) color(0,0,0) g.print(recording, 125,y) y = y+Line_height+5 end end function car.mousepressed(x,y, b) if mouse_press_consumed_by_any_button(ui_state, x,y, b) then return end end function new_recording() table.insert(recordings, os.date('%Y-%m-%dT%H-%M-%S')) end function save_wav(filename, sounddata) local samples = {} for i = 0, sounddata:getSampleCount() - 1 do local sample = sounddata:getSample(i) local n local to16bit = sample * 32767 if (to16bit > 0) then n = math.floor(math.min(to16bit, 32767)) else n = math.floor(math.max(to16bit, -32768)) end table.insert(samples, n) end local w = wav.create_context(filename, "w") w.init(sounddata:getChannelCount(), sounddata:getSampleRate(), sounddata:getBitDepth()) w.write_samples_interlaced(samples) w.finish() end function record(recording_idx) recording_device:start(10*8000, 8000) current_recording = recordings[recording_idx] playing_source = nil end function stop_recording(recording_idx) assert(recording_device) local recording = recording_device:getData() recording_device:stop() if recording then save_wav(rdir..recordings[recording_idx]..'.wav', recording) end current_recording = nil return end function play(recording_idx) local filename = rdir..recordings[recording_idx]..'.wav' if love.filesystem.getInfo(filename) == nil then return end playing_source = audio(love.sound.newSoundData(filename), 'static') playing_source:play() end
Here's the library for saving .wav files. Like I said, I recommend pasting it into a separate screen.
--[[ Library for simple audio reading, writing and analysing. Copyright © 2014, Christoph "Youka" Spanknebel Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] wav = { --[[ Writes audio file in WAVE format with PCM integer samples. Function 'create_context' requires a filename and returns a table with the following methods: - init(channels_number, sample_rate, bits_per_sample) - write_samples_interlaced(samples) - finish() ]] create_context = function(filename) -- Check function parameters if type(filename) ~= "string" then error("invalid function parameter, expected string filename", 2) end local absolute_path = love.filesystem.getSaveDirectory()..'/'..filename -- ensure directory exists love.filesystem.write(absolute_path, '') -- Audio file handle local file = io.open(absolute_path, "wb") if not file then error(string.format("couldn't open file %q", filename), 2) end -- Byte-string(unsigned integer,little endian)<-Lua-number converter local function ntob(n, len) local n, bytes = math.max(math.floor(n), 0), {} for i=1, len do bytes[i] = n % 256 n = math.floor(n / 256) end return string.char(unpack(bytes)) end -- Check for integer local function isint(n) return type(n) == "number" and n == math.floor(n) end -- Audio meta informations local channels_number_private, bytes_per_sample -- Return audio handler return { init = function(channels_number, sample_rate, bits_per_sample) -- Check function parameters if not isint(channels_number) or channels_number < 1 or not isint(sample_rate) or sample_rate < 2 or not (bits_per_sample == 8 or bits_per_sample == 16 or bits_per_sample == 24 or bits_per_sample == 32) then error("valid channels number, sample rate and bits per sample expected", 2) end -- Write file type file:write("RIFF????WAVE") -- file size to insert later -- Write format chunk file:write("fmt ", ntob(16, 4), ntob(1, 2), ntob(channels_number, 2), ntob(sample_rate, 4), ntob(sample_rate * channels_number * (bits_per_sample / 8), 4), ntob(channels_number * (bits_per_sample / 8), 2), ntob(bits_per_sample, 2)) -- Write data chunk (so far) file:write("data????") -- data size to insert later -- Set format memory channels_number_private, bytes_per_sample = channels_number, bits_per_sample / 8 end, write_samples_interlaced = function(samples) -- Check function parameters if type(samples) ~= "table" then error("samples table expected", 2) end local samples_n = #samples if samples_n == 0 or samples_n % channels_number_private ~= 0 then error("valid number of samples expected (multiple of channels)", 2) -- Already finished? elseif not file then error("already finished", 2) -- Already initialized? elseif file:seek() == 0 then error("initialize before writing samples", 2) end -- All samples are numbers? for i=1, samples_n do if type(samples[i]) ~= "number" then error("samples have to be numbers", 2) end end -- Write samples to file local sample if bytes_per_sample == 1 then for i=1, samples_n do sample = samples[i] file:write(ntob(sample < 0 and sample + 256 or sample, 1)) end elseif bytes_per_sample == 2 then for i=1, samples_n do sample = samples[i] file:write(ntob(sample < 0 and sample + 65536 or sample, 2)) end elseif bytes_per_sample == 3 then for i=1, samples_n do sample = samples[i] file:write(ntob(sample < 0 and sample + 16777216 or sample, 3)) end else -- if bytes_per_sample == 4 then for i=1, samples_n do sample = samples[i] file:write(ntob(sample < 0 and sample + 4294967296 or sample, 4)) end end end, finish = function() -- Already finished? if not file then error("already finished", 2) -- Already initialized? elseif file:seek() == 0 then error("initialize before finishing", 2) end -- Get file size local file_size = file:seek() -- Save file size file:seek("set", 4) file:write(ntob(file_size - 8, 4)) -- Save data size file:seek("set", 40) file:write(ntob(file_size - 44, 4)) -- Finalize file for secure reading file:close() file = nil end } end, }
Once you have all that code pasted in and saved, running the recorder requires 3 steps:
1. Run the abbreviations screen. Or if you've deleted that screen, here are the abbreviations this program uses:
g = love.graphics circle, rect, poly = g.circle, g.rectangle, g.polygon color = g.setColor audio = love.audio.newSource
2. Run the screen containing the wav library.
3. Run the screen containing the recorder itself.
Let me know if you run into issues. Operators are standing by to answer your questions.
Credits
Christoph "Youka" Spanknebel for the wav library.
Intas and Zorg on the LÖVE Forum.
Correction
An earlier version of this post didn't specify the second argument to `audio` (love.audio.newSource). It's not required in practice, but the documentation doesn't mention a default value, and I've since seen strange distracting errors if I run this program without granting LÖVE access to the microphone. Just always include the second arg.
Files
Get Lua Carousel
Lua Carousel
Write programs on desktop and mobile
Status | In development |
Category | Tool |
Author | Kartik Agaram |
Tags | LÖVE |
More posts
- New version after 3 days11 days ago
- New version after 40 days14 days ago
- Turn your phone or tablet into a chess clock27 days ago
- Guest program: bouncing balls44 days ago
- New version after 3 months, and turtle graphics54 days ago
- Interactively zooming in to the Mandelbrot set on a touchscreen73 days ago
- A little timer app74 days ago
- New version after 4 monthsJun 28, 2024
- Visualizing the digits of πMay 04, 2024
- A little recursion problemApr 15, 2024
Leave a comment
Log in with itch.io to leave a comment.